Last Saturday, the whole gang finally ended an epic eight-month
Pathfinder roleplaying game campaign, finally reaching the end of the story we
were telling together. After many, many nail-biting, caffeine-chugging
hours, we saved the world! And the
story, though incredibly complex and confusing, offered me one particular
God-moment that I will never forget.
Making a looong story short, my character was a Samsaran(1)
paladin(2) who served Pharasma(3) and worked with a team
of heroes to prevent Lolth(4) from making the world a living hell.
(1) blue-skinned humanoid who continually reincarnates in
the pursuit of enlightenment
(2) hero-champion of a god
(3) the Goddess of Death – neutral, peaceful death rather
than destructive, macabre death or undeath
(4) eeeeeeeevil goddess
Demon Queen of Spiders
[sample image of a Samsaran, from Paizo's Pathfinder] [Pharasma, PathfinderWiki.com]
[Lolth, www.ObsidianPortal.com]
And despite the fact that I already gave a full sermon this summer on the spiritual significance of folks’ love of fantasy stories and games*, I feel moved to share one scene in that last 10-hour session which gave me all the tell-tale signs that God is making God’s presence known – hot tears in the eye, prickly skin, and big smile on the face.
Just as all of our heroes finally reached the end boss
combat with Lolth herself, Lolth hurled some insta-kill magic at us all. Then the Dungeon Master, the storyteller in
chief, gave each of our characters the saving grace of a theophany, the full
physical appearance of each of our gods.
He told me that my character felt a hand on her shoulder and turned to
see Pharasma; and the goddess looked Lolth dead in the eye and said, “You will
never, ever take one of mine from me.”
I suspect I’m not the only one who quietly longs to have
that kind of experience with God. To be
accepted totally, the way Pharasma accepted the service and devotion of my
blue-tinted paladin, who had struggled with moral alignment issues throughout
the story. To have such a powerful
embodiment of deeply valued truths stand there in all her glory – standing by
and supporting a person of imperfect faith in the face of destruction and
pain. Pharasma, the impassive Lady of
Graves, ambivalently neutral in Pathfinder canon but – since the storyteller is
a seminarian, after all - gently pastoral ‘in person’.
I will never stop talking about the essentially pastoral
nature of God, and I will never stop seeking and collecting and reveling in and
sharing every moment experienced in the visceral reality of that pastoral
power. So I won’t stop playing games
like Dungeons & Dragons anytime soon.
Though my friends take the opportunity in these games to
pretend to be all kinds of different things, roleplaying their way through
different perspectives and personas, I will always be a paladin at heart. D&D helps me realize in some small way my
dream of being a heroic person of faith for whom God is always present and
always felt, and who finds her own power for doing good in the awe-inspiring
reality of God.
* “Dungeons & Dragons & Daniel in the Den”, Eliot
Unitarian Chapel, June 23, 2013, http://www.eliotchapel.org/recentsermons
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